Version 2 (modified by dave, 10 years ago) (diff)


Initial tests:

For stockholm lirec meeting demo (October 2010):

  • FAtiMA running on the server
  • Clojure integration with FAtiMA
  • FAtiMA world running in clojure
  • Simple client agents, capable of initial emotion display
  • example object (different plants) creation and message passing
  • Running on the server
  • Embeddng in Facebook

Pixelache 2011 public testing (March 2011):

  • Game world with simple permaculture rules
  • Integration with facebook
  • User model
  • Permaculture rule system running on the server
  • Data driven plant descriptions/sprites with permaculture roles/needs - also recipes for each!

Alpha testing: Seeing if the permaculture rules work for a simple system. Time now to iterate this until it's satisfactory. From this point on plants can be added in parallel to the development.

  • Player guilds
  • Player energy system
  • First pass companion
  • First pass boskoi/phone app integration

Beta testing: Concentrating on the companion and player/guild dynamics.

  • Visualisation of pestilence and weather
  • More companion types
  • Seasons
  • Adding more regions