Initial tests:
Flash/HTML5 clientside isometric graphics engineLarge world navigation mechanichttp://www.pawfal.org/dave/live/wilderness/2/Persistent server process storing plant/world informationhttp://t0.fo.am:8000
For stockholm lirec meeting demo (October 2010):
FAtiMA running on the serverClojure integration with FAtiMAFAtiMA world running in clojureSimple client agents, capable of initial emotion displayexample object (different plants) creation and message passingRunning on the serverhttp://t0.fo.am:8001Embeddng in Facebookhttp://apps.facebook.com/germinationx
Pixelache 2011 public testing (March 2011):
Camera thresholding/image segmentation feasibility (dave)Guild selection - plants to fit with aronia berry (lina)Companion skeleton in client (dave)Auto skeleton building in client (dave)Drawing texture extraction (dave)Plant designs (lina)Plant growth animation model (dave)Plant growth frames (lina)FAtiMA responses to events (dave)Companion planting/soil nutrient/disease model on server (dave)Camera character extraction from drawings (dave)
Phase 3 - players + characters
Moving planning to trac tickets

