Changes between Initial Version and Version 1 of BehavioursList


Ignore:
Timestamp:
10/05/2010 04:47:16 PM (7 years ago)
Author:
dave
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • BehavioursList

    v1 v1  
     1= Expressive Behaviours in LIREC companions: = 
     2 
     3== Basic movement behaviours: == 
     4 
     5 * approach <position>  
     6 * retract from <position> 
     7 * move along <line> 
     8 * approach <object/character/person> <social distance> 
     9 * follow <object/character/person> <social distance> 
     10 * turn <angle> 
     11 * turn-back 
     12 * orient-towards <object/character/person> <social distance> 
     13 
     14== Interaction with the environment == 
     15 * pick <object> 
     16 * drop <object> <position> 
     17 * carry <object> 
     18 
     19== Social/Communicative ones: == 
     20 * greet  <character/person> 
     21 * listen <character/person> 
     22 * talk <character/person> <speech-act> 
     23 * nod <character/person> 
     24 * look at <position/object/character/person> 
     25 * touch <position/object/character/person> 
     26 * point at <position/object/character/person> 
     27 
     28== Other more complex behaviours: == 
     29 
     30 * play 
     31 * run 
     32 * jump 
     33 * get up 
     34 * lie down 
     35 * eat 
     36 * drink 
     37 * hide behind 
     38 
     39== Emotional Expressions (which can be parameterized with intensity value) == 
     40 
     41The six basic ones: 
     42 * Joy 
     43 * Anger 
     44 * Disgust 
     45 * Sadness 
     46 * Surprise 
     47 * Fear 
     48 * Mood. ??? 
     49 * Motivational  ???? 
     50 
     51Other  states that we may want to capture: 
     52 
     53 * Confusion 
     54 * Dominance 
     55 
     56Parameters that provide expressivity in the behaviours: 
     57 
     58 * effort* of the movement (space; weight; time; flow) 
     59 * shape of movement 
     60 
     61== NOTES: == 
     62 
     63*Effort, or what Laban sometimes described as dynamics, is a system for understanding the more subtle characteristics about the way a movement is done with respect to inner intention. The difference between punching someone in anger and reaching for a glass is slight in terms of body organization - both rely on extension of the arm. The attention to the strength of the movement, the control of the movement and the timing of the movement are very different. Effort has four subcategories, each of which has two opposite polarities. 
     64 
     65 * Space: Direct / Indirect 
     66 * Weight: Strong / Light 
     67 * Time: Sudden (or Quick) / Sustained 
     68 * Flow: Bound / Free