- Timestamp:
- 02/13/2011 02:15:30 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
AgentMind/branches/FAtiMA-Modular/FAtiMA.culture/src/FAtiMA/culture/CultureLoaderHandler.java
r957 r961 48 48 import FAtiMA.Core.exceptions.UnknownGoalException; 49 49 import FAtiMA.Core.goals.Goal; 50 import FAtiMA.Core.reactiveLayer.Reaction;51 import FAtiMA.Core.reactiveLayer.ReactiveProcess;52 50 import FAtiMA.Core.sensorEffector.Event; 53 51 import FAtiMA.Core.util.AgentLogger; … … 57 55 import FAtiMA.Core.wellFormedNames.Symbol; 58 56 import FAtiMA.DeliberativeComponent.DeliberativeComponent; 57 import FAtiMA.ReactiveComponent.Reaction; 58 import FAtiMA.ReactiveComponent.ReactiveComponent; 59 59 60 60 … … 69 69 private String _currentGoalKey; 70 70 71 Reactive Process _reactiveLayer;71 ReactiveComponent _reactiveComponent; 72 72 DeliberativeComponent _deliberativeLayer; 73 73 … … 79 79 _rituals = new ArrayList<Ritual>(); 80 80 _self = new Substitution(new Symbol("[SELF]"), new Symbol(FAtiMA.Core.util.Constants.SELF)); 81 _reactive Layer = (ReactiveProcess) aM.getComponent(ReactiveProcess.NAME);81 _reactiveComponent = (ReactiveComponent) aM.getComponent(ReactiveComponent.NAME); 82 82 _deliberativeLayer = (DeliberativeComponent) aM.getComponent(DeliberativeComponent.NAME); 83 83 _am = aM; … … 140 140 141 141 //Add the emotional reaction to the reactive layer 142 _reactive Layer.getEmotionalReactions().AddEmotionalReaction(_eventReaction);142 _reactiveComponent.getEmotionalReactions().AddEmotionalReaction(_eventReaction); 143 143 } 144 144
Note: See TracChangeset
for help on using the changeset viewer.