Changeset 903


Ignore:
Timestamp:
02/01/2011 08:59:11 AM (10 years ago)
Author:
dave
Message:

rename in progress

Location:
scenarios/GerminationX/oak/data/characters/minds/roles
Files:
6 moved

Legend:

Unmodified
Added
Removed
  • scenarios/GerminationX/oak/data/characters/minds/roles/CanopySpirit/CanopySpirit.xml

    r902 r903  
    11<Character role="Canopy"> 
    22        <EmotionalThresholds> 
    3                 <EmotionalThreshold emotion="Love" threshold="0" decay="10"/> 
     3                <EmotionalThreshold emotion="Love" threshold="1" decay="10"/> 
    44                <EmotionalThreshold emotion="Hate" threshold="0" decay="5"/> 
    5                 <EmotionalThreshold emotion="Hope" threshold="0" decay="2"/> 
    6                 <EmotionalThreshold emotion="Fear" threshold="0" decay="8"/> 
    7                 <EmotionalThreshold emotion="Satisfaction" threshold="0" decay="5"/> 
    8                 <EmotionalThreshold emotion="Relief" threshold="0" decay="5"/> 
    9                 <EmotionalThreshold emotion="Fears-Confirmed" threshold="0" decay="8"/> 
    10                 <EmotionalThreshold emotion="Disappointment" threshold="0" decay="2"/> 
    11                 <EmotionalThreshold emotion="Joy" threshold="0" decay="5"/> 
    12                 <EmotionalThreshold emotion="Distress" threshold="0" decay="2"/> 
    13                 <EmotionalThreshold emotion="Happy-For" threshold="0" decay="8"/> 
    14                 <EmotionalThreshold emotion="Pitty" threshold="0" decay="8"/> 
    15                 <EmotionalThreshold emotion="Resentment" threshold="0" decay="2"/> 
    16                 <EmotionalThreshold emotion="Gloating" threshold="0" decay="8"/> 
    17                 <EmotionalThreshold emotion="Pride" threshold="0" decay="8"/> 
    18                 <EmotionalThreshold emotion="Shame" threshold="0" decay="2"/> 
    19                 <EmotionalThreshold emotion="Gratification" threshold="0" decay="5"/> 
    20                 <EmotionalThreshold emotion="Remorse" threshold="0" decay="8"/> 
    21                 <EmotionalThreshold emotion="Admiration" threshold="0" decay="8"/> 
    22                 <EmotionalThreshold emotion="Reproach" threshold="0" decay="8"/> 
    23                 <EmotionalThreshold emotion="Gratitude" threshold="0" decay="5"/> 
    24                 <EmotionalThreshold emotion="Anger" threshold="0" decay="8"/> 
     5                <EmotionalThreshold emotion="Hope" threshold="3" decay="2"/> 
     6                <EmotionalThreshold emotion="Fear" threshold="4" decay="8"/> 
     7                <EmotionalThreshold emotion="Satisfaction" threshold="2" decay="5"/> 
     8                <EmotionalThreshold emotion="Relief" threshold="3" decay="5"/> 
     9                <EmotionalThreshold emotion="Fears-Confirmed" threshold="2" decay="8"/> 
     10                <EmotionalThreshold emotion="Disappointment" threshold="2" decay="2"/> 
     11                <EmotionalThreshold emotion="Joy" threshold="3" decay="5"/> 
     12                <EmotionalThreshold emotion="Distress" threshold="1" decay="2"/> 
     13                <EmotionalThreshold emotion="Happy-For" threshold="2" decay="8"/> 
     14                <EmotionalThreshold emotion="Pitty" threshold="2" decay="8"/> 
     15                <EmotionalThreshold emotion="Resentment" threshold="2" decay="2"/> 
     16                <EmotionalThreshold emotion="Gloating" threshold="2" decay="8"/> 
     17                <EmotionalThreshold emotion="Pride" threshold="2" decay="8"/> 
     18                <EmotionalThreshold emotion="Shame" threshold="1" decay="2"/> 
     19                <EmotionalThreshold emotion="Gratification" threshold="1" decay="5"/> 
     20                <EmotionalThreshold emotion="Remorse" threshold="2" decay="8"/> 
     21                <EmotionalThreshold emotion="Admiration" threshold="1" decay="8"/> 
     22                <EmotionalThreshold emotion="Reproach" threshold="2" decay="8"/> 
     23                <EmotionalThreshold emotion="Gratitude" threshold="1" decay="5"/> 
     24                <EmotionalThreshold emotion="Anger" threshold="1" decay="8"/> 
    2525        </EmotionalThresholds> 
    2626         
     
    3232                <Relation target="Vertical" like="10" respect="10"/> 
    3333                <Relation target="Cover" like="2" respect="1"/> 
    34         <Relation target="AppleTree" like="10" respect="1"/> 
     34        <Relation target="canopy-grow-a" like="3" respect="1"/> 
     35        <Relation target="canopy-fruit-a" like="1" respect="1"/> 
     36        <Relation target="canopy-fruit-b" like="2" respect="1"/> 
     37        <Relation target="canopy-fruit-c" like="3" respect="1"/> 
     38        <Relation target="canopy-ill-a" like="-1" respect="1"/> 
     39        <Relation target="canopy-ill-b" like="-2" respect="1"/> 
     40        <Relation target="canopy-ill-c" like="-3" respect="1"/> 
    3541        </InterpersonalRelations> 
    3642         
     
    3945                <!-- General emotional reactions used in more than one episode --> 
    4046         
    41                 <EmotionalReaction desirability="6" desirabilityForOther="6" praiseworthiness="5">  
    42                         <Event subject="*" action="sing"/> 
     47                <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5">  
     48                        <Event subject="*" action="flower"/> 
    4349                </EmotionalReaction> 
    4450 
    45                  
    46                 <EmotionalReaction desirability="5" praiseworthiness="5"> 
    47                         <Event subject="[SELF]" action="cry"/> 
     51                <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2">  
     52                        <Event subject="*" action="drop-leaves"/> 
    4853                </EmotionalReaction> 
    4954                 
     
    5358                 
    5459                <!-- Generic action tendencies --> 
    55                 <ActionTendency action="poke([Target])"> 
     60                <ActionTendency action="flower([Target])"> 
    5661                        <Preconditions> 
    5762            </Preconditions> 
    58                         <ElicitingEmotion type="Love" minIntensity="1"> 
     63                        <ElicitingEmotion type="Love" minIntensity="2"> 
    5964                                <CauseEvent/> 
    6065                        </ElicitingEmotion> 
    6166                </ActionTendency> 
    6267 
    63                 <ActionTendency action="SpeechAct([Target],singat)"> 
     68                <ActionTendency action="drop-leaves([Target])"> 
    6469                        <Preconditions> 
    65                                 <Property name="[Target](type)" operator="=" value="character"/> 
    66                         </Preconditions> 
    67                         <ElicitingEmotion type="Love" minIntensity="3"> 
    68                                 <CauseEvent subject="*" action="sing"/> 
     70            </Preconditions> 
     71                        <ElicitingEmotion type="Hate" minIntensity="2"> 
     72                                <CauseEvent/> 
    6973                        </ElicitingEmotion> 
    7074                </ActionTendency> 
  • scenarios/GerminationX/oak/data/characters/minds/roles/CoverSpirit/CoverSpirit.xml

    r902 r903  
    2727        <Goals> 
    2828                <!-- General goals used in more than one episode --> 
    29                 <Goal name="ReplyPositively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/> 
    30                 <Goal name="ReplyNegatively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/> 
    31                 <Goal name="ReplyPositivelyNoChoice([speaker],[question])" importanceOfSuccess="0" importanceOfFailure="4"/> 
    32                 <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/> 
    33                 <Goal name="ConfrontVictimTellTeacher([victim])" importanceOfSuccess="2" importanceOfFailure="2"/> 
    3429        </Goals> 
    3530         
    3631        <InterpersonalRelations> 
    3732                <Relation target="Vertical" like="10" respect="10"/> 
    38                 <Relation target="Canopy" like="-2" respect="1"/> 
     33                <Relation target="Canopy" like="-5" respect="-3"/> 
     34        <Relation target="cover-grow-a" like="3" respect="1"/> 
     35        <Relation target="cover-fruit-a" like="1" respect="1"/> 
     36        <Relation target="cover-fruit-b" like="2" respect="1"/> 
     37        <Relation target="cover-fruit-c" like="3" respect="1"/> 
     38        <Relation target="cover-ill-a" like="-1" respect="1"/> 
     39        <Relation target="cover-ill-b" like="-2" respect="1"/> 
     40        <Relation target="cover-ill-c" like="-3" respect="1"/> 
    3941        </InterpersonalRelations> 
    4042         
     
    4244 
    4345                <!-- General emotional reactions used in more than one episode --> 
    44          
    45                 <EmotionalReaction desirability="6" desirabilityForOther="6" praiseworthiness="5">  
    46                         <Event subject="*" action="sing"/> 
     46                <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5">  
     47                        <Event subject="*" action="flower"/> 
    4748                </EmotionalReaction> 
    4849 
    49                 <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5">  
    50                         <Event subject="*" action="cry"/> 
    51                 </EmotionalReaction> 
    52                  
    53                 <EmotionalReaction desirability="-5" praiseworthiness="-5"> 
    54                         <Event subject="[SELF]" action="cry"/> 
    55                 </EmotionalReaction> 
    56                  
    57                 <!-- new emotional reaction, the character finds it undesirable to get hurt --> 
    58                 <EmotionalReaction desirability="-6"> 
    59                         <Event subject="[SELF]" action="PROPERTY-CHANGED" target="hurt" parameters="True" /> 
    60                 </EmotionalReaction> 
    61  
    62                 <!-- to see others get hurt --> 
    63                 <EmotionalReaction desirability="06"> 
    64                         <Event action="PROPERTY-CHANGED" target="hurt" parameters="True" /> 
    65                 </EmotionalReaction> 
    66  
    67                 <EmotionalReaction desirability="-5" praiseworthiness="4"> 
    68                         <Event action="SpeechAct" target="[SELF]" parameters="insult"/> 
    69                 </EmotionalReaction> 
    70  
    71                 <EmotionalReaction desirability="-5" praiseworthiness="5"> 
    72                         <Event action="SpeechAct" subject="[SELF]" parameters="insult"/> 
     50                <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2">  
     51                        <Event subject="*" action="drop-leaves"/> 
    7352                </EmotionalReaction> 
    7453                 
     
    7655         
    7756        <ActionTendencies> 
    78                  
    79                 <!-- Generic action tendencies --> 
    80                 <ActionTendency action="cry"> 
     57 
     58                <ActionTendency action="flower([Target])"> 
    8159                        <Preconditions> 
    8260            </Preconditions> 
    83                         <ElicitingEmotion type="Joy" minIntensity="6"> 
     61                        <ElicitingEmotion type="Love" minIntensity="2"> 
    8462                                <CauseEvent/> 
    8563                        </ElicitingEmotion> 
    8664                </ActionTendency> 
    8765 
    88                 <ActionTendency action="SpeechAct([Target],singat)"> 
     66                <ActionTendency action="drop-leaves([Target])"> 
    8967                        <Preconditions> 
    90                                 <Property name="[Target](type)" operator="=" value="character"/> 
    91                         </Preconditions> 
    92                         <ElicitingEmotion type="Joy" minIntensity="3"> 
    93                                 <CauseEvent subject="*" action="sing"/> 
     68            </Preconditions> 
     69                        <ElicitingEmotion type="Hate" minIntensity="2"> 
     70                                <CauseEvent/> 
    9471                        </ElicitingEmotion> 
    9572                </ActionTendency> 
    96         
     73 
    9774        </ActionTendencies> 
    9875</Character> 
  • scenarios/GerminationX/oak/data/characters/minds/roles/VerticalSpirit/VerticalSpirit.xml

    r902 r903  
    3232                <Relation target="Canopy" like="5" respect="5"/> 
    3333                <Relation target="Cover" like="2" respect="1"/> 
    34         <Relation target="WiltedVine" like="-10" respect="1"/> 
     34        <Relation target="vertical-grow-a" like="3" respect="1"/> 
     35        <Relation target="vertical-fruit-a" like="1" respect="1"/> 
     36        <Relation target="vertical-fruit-b" like="2" respect="1"/> 
     37        <Relation target="vertical-fruit-c" like="3" respect="1"/> 
     38        <Relation target="vertical-ill-a" like="-1" respect="1"/> 
     39        <Relation target="vertical-ill-b" like="-2" respect="1"/> 
     40        <Relation target="vertical-ill-c" like="-3" respect="1"/> 
    3541        </InterpersonalRelations> 
    3642         
     
    3844 
    3945                <!-- General emotional reactions used in more than one episode --> 
    40                 <!--<EmotionalReaction desirability="-6" desirabilityForOther="6" praiseworthiness="5">  
    41                         <Event subject="*" action="poke"/> 
    42                 </EmotionalReaction> --> 
    43  
    44                 <EmotionalReaction desirability="6" desirabilityForOther="-6" praiseworthiness="5">  
    45                         <Event subject="*" action="poke"/> 
     46                <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5">  
     47                        <Event subject="*" action="flower"/> 
    4648                </EmotionalReaction> 
    4749 
    48                 <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5">  
    49                         <Event subject="*" action="cry"/> 
    50                 </EmotionalReaction> 
    51                  
    52                 <EmotionalReaction desirability="-5" praiseworthiness="-5"> 
    53                         <Event subject="[SELF]" action="cry"/> 
     50                <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2">  
     51                        <Event subject="*" action="drop-leaves"/> 
    5452                </EmotionalReaction> 
    5553                 
     
    5957                 
    6058                <!-- Generic action tendencies --> 
    61                 <ActionTendency action="sing([Target])"> 
     59 
     60                <ActionTendency action="flower([Target])"> 
    6261                        <Preconditions> 
    63                           <!-- <RecentEvent occurred="True" subject="[SELF]" action="poke" target="*"/> --> 
    6462            </Preconditions> 
    65                         <ElicitingEmotion type="Gratitude" minIntensity="1"> 
     63                        <ElicitingEmotion type="Love" minIntensity="2"> 
    6664                                <CauseEvent/> 
    6765                        </ElicitingEmotion> 
    6866                </ActionTendency> 
    6967 
    70                 <ActionTendency action="SpeechAct([Target],singat)"> 
     68                <ActionTendency action="drop-leaves([Target])"> 
    7169                        <Preconditions> 
    72                                 <Property name="[Target](type)" operator="=" value="character"/> 
    73                         </Preconditions> 
    74                         <ElicitingEmotion type="Joy" minIntensity="3"> 
    75                                 <CauseEvent subject="*" action="sing"/> 
     70            </Preconditions> 
     71                        <ElicitingEmotion type="Hate" minIntensity="2"> 
     72                                <CauseEvent/> 
    7673                        </ElicitingEmotion> 
    7774                </ActionTendency> 
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