Changeset 903
- Timestamp:
- 02/01/2011 08:59:11 AM (10 years ago)
- Location:
- scenarios/GerminationX/oak/data/characters/minds/roles
- Files:
-
- 6 moved
Legend:
- Unmodified
- Added
- Removed
-
scenarios/GerminationX/oak/data/characters/minds/roles/CanopySpirit/CanopySpirit.xml
r902 r903 1 1 <Character role="Canopy"> 2 2 <EmotionalThresholds> 3 <EmotionalThreshold emotion="Love" threshold=" 0" decay="10"/>3 <EmotionalThreshold emotion="Love" threshold="1" decay="10"/> 4 4 <EmotionalThreshold emotion="Hate" threshold="0" decay="5"/> 5 <EmotionalThreshold emotion="Hope" threshold=" 0" decay="2"/>6 <EmotionalThreshold emotion="Fear" threshold=" 0" decay="8"/>7 <EmotionalThreshold emotion="Satisfaction" threshold=" 0" decay="5"/>8 <EmotionalThreshold emotion="Relief" threshold=" 0" decay="5"/>9 <EmotionalThreshold emotion="Fears-Confirmed" threshold=" 0" decay="8"/>10 <EmotionalThreshold emotion="Disappointment" threshold=" 0" decay="2"/>11 <EmotionalThreshold emotion="Joy" threshold=" 0" decay="5"/>12 <EmotionalThreshold emotion="Distress" threshold=" 0" decay="2"/>13 <EmotionalThreshold emotion="Happy-For" threshold=" 0" decay="8"/>14 <EmotionalThreshold emotion="Pitty" threshold=" 0" decay="8"/>15 <EmotionalThreshold emotion="Resentment" threshold=" 0" decay="2"/>16 <EmotionalThreshold emotion="Gloating" threshold=" 0" decay="8"/>17 <EmotionalThreshold emotion="Pride" threshold=" 0" decay="8"/>18 <EmotionalThreshold emotion="Shame" threshold=" 0" decay="2"/>19 <EmotionalThreshold emotion="Gratification" threshold=" 0" decay="5"/>20 <EmotionalThreshold emotion="Remorse" threshold=" 0" decay="8"/>21 <EmotionalThreshold emotion="Admiration" threshold=" 0" decay="8"/>22 <EmotionalThreshold emotion="Reproach" threshold=" 0" decay="8"/>23 <EmotionalThreshold emotion="Gratitude" threshold=" 0" decay="5"/>24 <EmotionalThreshold emotion="Anger" threshold=" 0" decay="8"/>5 <EmotionalThreshold emotion="Hope" threshold="3" decay="2"/> 6 <EmotionalThreshold emotion="Fear" threshold="4" decay="8"/> 7 <EmotionalThreshold emotion="Satisfaction" threshold="2" decay="5"/> 8 <EmotionalThreshold emotion="Relief" threshold="3" decay="5"/> 9 <EmotionalThreshold emotion="Fears-Confirmed" threshold="2" decay="8"/> 10 <EmotionalThreshold emotion="Disappointment" threshold="2" decay="2"/> 11 <EmotionalThreshold emotion="Joy" threshold="3" decay="5"/> 12 <EmotionalThreshold emotion="Distress" threshold="1" decay="2"/> 13 <EmotionalThreshold emotion="Happy-For" threshold="2" decay="8"/> 14 <EmotionalThreshold emotion="Pitty" threshold="2" decay="8"/> 15 <EmotionalThreshold emotion="Resentment" threshold="2" decay="2"/> 16 <EmotionalThreshold emotion="Gloating" threshold="2" decay="8"/> 17 <EmotionalThreshold emotion="Pride" threshold="2" decay="8"/> 18 <EmotionalThreshold emotion="Shame" threshold="1" decay="2"/> 19 <EmotionalThreshold emotion="Gratification" threshold="1" decay="5"/> 20 <EmotionalThreshold emotion="Remorse" threshold="2" decay="8"/> 21 <EmotionalThreshold emotion="Admiration" threshold="1" decay="8"/> 22 <EmotionalThreshold emotion="Reproach" threshold="2" decay="8"/> 23 <EmotionalThreshold emotion="Gratitude" threshold="1" decay="5"/> 24 <EmotionalThreshold emotion="Anger" threshold="1" decay="8"/> 25 25 </EmotionalThresholds> 26 26 … … 32 32 <Relation target="Vertical" like="10" respect="10"/> 33 33 <Relation target="Cover" like="2" respect="1"/> 34 <Relation target="AppleTree" like="10" respect="1"/> 34 <Relation target="canopy-grow-a" like="3" respect="1"/> 35 <Relation target="canopy-fruit-a" like="1" respect="1"/> 36 <Relation target="canopy-fruit-b" like="2" respect="1"/> 37 <Relation target="canopy-fruit-c" like="3" respect="1"/> 38 <Relation target="canopy-ill-a" like="-1" respect="1"/> 39 <Relation target="canopy-ill-b" like="-2" respect="1"/> 40 <Relation target="canopy-ill-c" like="-3" respect="1"/> 35 41 </InterpersonalRelations> 36 42 … … 39 45 <!-- General emotional reactions used in more than one episode --> 40 46 41 <EmotionalReaction desirability="6" desirabilityForOther=" 6" praiseworthiness="5">42 <Event subject="*" action=" sing"/>47 <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5"> 48 <Event subject="*" action="flower"/> 43 49 </EmotionalReaction> 44 50 45 46 <EmotionalReaction desirability="5" praiseworthiness="5"> 47 <Event subject="[SELF]" action="cry"/> 51 <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2"> 52 <Event subject="*" action="drop-leaves"/> 48 53 </EmotionalReaction> 49 54 … … 53 58 54 59 <!-- Generic action tendencies --> 55 <ActionTendency action=" poke([Target])">60 <ActionTendency action="flower([Target])"> 56 61 <Preconditions> 57 62 </Preconditions> 58 <ElicitingEmotion type="Love" minIntensity=" 1">63 <ElicitingEmotion type="Love" minIntensity="2"> 59 64 <CauseEvent/> 60 65 </ElicitingEmotion> 61 66 </ActionTendency> 62 67 63 <ActionTendency action=" SpeechAct([Target],singat)">68 <ActionTendency action="drop-leaves([Target])"> 64 69 <Preconditions> 65 <Property name="[Target](type)" operator="=" value="character"/> 66 </Preconditions> 67 <ElicitingEmotion type="Love" minIntensity="3"> 68 <CauseEvent subject="*" action="sing"/> 70 </Preconditions> 71 <ElicitingEmotion type="Hate" minIntensity="2"> 72 <CauseEvent/> 69 73 </ElicitingEmotion> 70 74 </ActionTendency> -
scenarios/GerminationX/oak/data/characters/minds/roles/CoverSpirit/CoverSpirit.xml
r902 r903 27 27 <Goals> 28 28 <!-- General goals used in more than one episode --> 29 <Goal name="ReplyPositively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/>30 <Goal name="ReplyNegatively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/>31 <Goal name="ReplyPositivelyNoChoice([speaker],[question])" importanceOfSuccess="0" importanceOfFailure="4"/>32 <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/>33 <Goal name="ConfrontVictimTellTeacher([victim])" importanceOfSuccess="2" importanceOfFailure="2"/>34 29 </Goals> 35 30 36 31 <InterpersonalRelations> 37 32 <Relation target="Vertical" like="10" respect="10"/> 38 <Relation target="Canopy" like="-2" respect="1"/> 33 <Relation target="Canopy" like="-5" respect="-3"/> 34 <Relation target="cover-grow-a" like="3" respect="1"/> 35 <Relation target="cover-fruit-a" like="1" respect="1"/> 36 <Relation target="cover-fruit-b" like="2" respect="1"/> 37 <Relation target="cover-fruit-c" like="3" respect="1"/> 38 <Relation target="cover-ill-a" like="-1" respect="1"/> 39 <Relation target="cover-ill-b" like="-2" respect="1"/> 40 <Relation target="cover-ill-c" like="-3" respect="1"/> 39 41 </InterpersonalRelations> 40 42 … … 42 44 43 45 <!-- General emotional reactions used in more than one episode --> 44 45 <EmotionalReaction desirability="6" desirabilityForOther="6" praiseworthiness="5"> 46 <Event subject="*" action="sing"/> 46 <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5"> 47 <Event subject="*" action="flower"/> 47 48 </EmotionalReaction> 48 49 49 <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5"> 50 <Event subject="*" action="cry"/> 51 </EmotionalReaction> 52 53 <EmotionalReaction desirability="-5" praiseworthiness="-5"> 54 <Event subject="[SELF]" action="cry"/> 55 </EmotionalReaction> 56 57 <!-- new emotional reaction, the character finds it undesirable to get hurt --> 58 <EmotionalReaction desirability="-6"> 59 <Event subject="[SELF]" action="PROPERTY-CHANGED" target="hurt" parameters="True" /> 60 </EmotionalReaction> 61 62 <!-- to see others get hurt --> 63 <EmotionalReaction desirability="06"> 64 <Event action="PROPERTY-CHANGED" target="hurt" parameters="True" /> 65 </EmotionalReaction> 66 67 <EmotionalReaction desirability="-5" praiseworthiness="4"> 68 <Event action="SpeechAct" target="[SELF]" parameters="insult"/> 69 </EmotionalReaction> 70 71 <EmotionalReaction desirability="-5" praiseworthiness="5"> 72 <Event action="SpeechAct" subject="[SELF]" parameters="insult"/> 50 <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2"> 51 <Event subject="*" action="drop-leaves"/> 73 52 </EmotionalReaction> 74 53 … … 76 55 77 56 <ActionTendencies> 78 79 <!-- Generic action tendencies --> 80 <ActionTendency action="cry"> 57 58 <ActionTendency action="flower([Target])"> 81 59 <Preconditions> 82 60 </Preconditions> 83 <ElicitingEmotion type=" Joy" minIntensity="6">61 <ElicitingEmotion type="Love" minIntensity="2"> 84 62 <CauseEvent/> 85 63 </ElicitingEmotion> 86 64 </ActionTendency> 87 65 88 <ActionTendency action=" SpeechAct([Target],singat)">66 <ActionTendency action="drop-leaves([Target])"> 89 67 <Preconditions> 90 <Property name="[Target](type)" operator="=" value="character"/> 91 </Preconditions> 92 <ElicitingEmotion type="Joy" minIntensity="3"> 93 <CauseEvent subject="*" action="sing"/> 68 </Preconditions> 69 <ElicitingEmotion type="Hate" minIntensity="2"> 70 <CauseEvent/> 94 71 </ElicitingEmotion> 95 72 </ActionTendency> 96 73 97 74 </ActionTendencies> 98 75 </Character> -
scenarios/GerminationX/oak/data/characters/minds/roles/VerticalSpirit/VerticalSpirit.xml
r902 r903 32 32 <Relation target="Canopy" like="5" respect="5"/> 33 33 <Relation target="Cover" like="2" respect="1"/> 34 <Relation target="WiltedVine" like="-10" respect="1"/> 34 <Relation target="vertical-grow-a" like="3" respect="1"/> 35 <Relation target="vertical-fruit-a" like="1" respect="1"/> 36 <Relation target="vertical-fruit-b" like="2" respect="1"/> 37 <Relation target="vertical-fruit-c" like="3" respect="1"/> 38 <Relation target="vertical-ill-a" like="-1" respect="1"/> 39 <Relation target="vertical-ill-b" like="-2" respect="1"/> 40 <Relation target="vertical-ill-c" like="-3" respect="1"/> 35 41 </InterpersonalRelations> 36 42 … … 38 44 39 45 <!-- General emotional reactions used in more than one episode --> 40 <!--<EmotionalReaction desirability="-6" desirabilityForOther="6" praiseworthiness="5"> 41 <Event subject="*" action="poke"/> 42 </EmotionalReaction> --> 43 44 <EmotionalReaction desirability="6" desirabilityForOther="-6" praiseworthiness="5"> 45 <Event subject="*" action="poke"/> 46 <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5"> 47 <Event subject="*" action="flower"/> 46 48 </EmotionalReaction> 47 49 48 <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5"> 49 <Event subject="*" action="cry"/> 50 </EmotionalReaction> 51 52 <EmotionalReaction desirability="-5" praiseworthiness="-5"> 53 <Event subject="[SELF]" action="cry"/> 50 <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2"> 51 <Event subject="*" action="drop-leaves"/> 54 52 </EmotionalReaction> 55 53 … … 59 57 60 58 <!-- Generic action tendencies --> 61 <ActionTendency action="sing([Target])"> 59 60 <ActionTendency action="flower([Target])"> 62 61 <Preconditions> 63 <!-- <RecentEvent occurred="True" subject="[SELF]" action="poke" target="*"/> -->64 62 </Preconditions> 65 <ElicitingEmotion type=" Gratitude" minIntensity="1">63 <ElicitingEmotion type="Love" minIntensity="2"> 66 64 <CauseEvent/> 67 65 </ElicitingEmotion> 68 66 </ActionTendency> 69 67 70 <ActionTendency action=" SpeechAct([Target],singat)">68 <ActionTendency action="drop-leaves([Target])"> 71 69 <Preconditions> 72 <Property name="[Target](type)" operator="=" value="character"/> 73 </Preconditions> 74 <ElicitingEmotion type="Joy" minIntensity="3"> 75 <CauseEvent subject="*" action="sing"/> 70 </Preconditions> 71 <ElicitingEmotion type="Hate" minIntensity="2"> 72 <CauseEvent/> 76 73 </ElicitingEmotion> 77 74 </ActionTendency>
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