Ignore:
Timestamp:
01/31/2011 01:13:47 PM (10 years ago)
Author:
dave
Message:

started fatima code and remote companion sprite update

File:
1 edited

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  • scenarios/GerminationX/oak/data/characters/minds/roles/Canopy/Canopy.xml

    r437 r898  
    11<Character role="Canopy"> 
    22        <EmotionalThresholds> 
    3                 <EmotionalThreshold emotion="Love" threshold="1" decay="10"/> 
    4                 <EmotionalThreshold emotion="Hate" threshold="8" decay="5"/> 
    5                 <EmotionalThreshold emotion="Hope" threshold="1" decay="2"/> 
    6                 <EmotionalThreshold emotion="Fear" threshold="2" decay="8"/> 
    7                 <EmotionalThreshold emotion="Satisfaction" threshold="3" decay="5"/> 
    8                 <EmotionalThreshold emotion="Relief" threshold="2" decay="5"/> 
    9                 <EmotionalThreshold emotion="Fears-Confirmed" threshold="5" decay="8"/> 
    10                 <EmotionalThreshold emotion="Disappointment" threshold="2" decay="2"/> 
    11                 <EmotionalThreshold emotion="Joy" threshold="1" decay="5"/> 
    12                 <EmotionalThreshold emotion="Distress" threshold="3" decay="2"/> 
    13                 <EmotionalThreshold emotion="Happy-For" threshold="5" decay="8"/> 
    14                 <EmotionalThreshold emotion="Pitty" threshold="5" decay="8"/> 
    15                 <EmotionalThreshold emotion="Resentment" threshold="2" decay="2"/> 
    16                 <EmotionalThreshold emotion="Gloating" threshold="1" decay="8"/> 
    17                 <EmotionalThreshold emotion="Pride" threshold="1" decay="8"/> 
    18                 <EmotionalThreshold emotion="Shame" threshold="5" decay="2"/> 
    19                 <EmotionalThreshold emotion="Gratification" threshold="1" decay="5"/> 
    20                 <EmotionalThreshold emotion="Remorse" threshold="5" decay="8"/> 
    21                 <EmotionalThreshold emotion="Admiration" threshold="5" decay="8"/> 
    22                 <EmotionalThreshold emotion="Reproach" threshold="1" decay="8"/> 
    23                 <EmotionalThreshold emotion="Gratitude" threshold="3" decay="5"/> 
    24                 <EmotionalThreshold emotion="Anger" threshold="3" decay="8"/> 
     3                <EmotionalThreshold emotion="Love" threshold="0" decay="10"/> 
     4                <EmotionalThreshold emotion="Hate" threshold="0" decay="5"/> 
     5                <EmotionalThreshold emotion="Hope" threshold="0" decay="2"/> 
     6                <EmotionalThreshold emotion="Fear" threshold="0" decay="8"/> 
     7                <EmotionalThreshold emotion="Satisfaction" threshold="0" decay="5"/> 
     8                <EmotionalThreshold emotion="Relief" threshold="0" decay="5"/> 
     9                <EmotionalThreshold emotion="Fears-Confirmed" threshold="0" decay="8"/> 
     10                <EmotionalThreshold emotion="Disappointment" threshold="0" decay="2"/> 
     11                <EmotionalThreshold emotion="Joy" threshold="0" decay="5"/> 
     12                <EmotionalThreshold emotion="Distress" threshold="0" decay="2"/> 
     13                <EmotionalThreshold emotion="Happy-For" threshold="0" decay="8"/> 
     14                <EmotionalThreshold emotion="Pitty" threshold="0" decay="8"/> 
     15                <EmotionalThreshold emotion="Resentment" threshold="0" decay="2"/> 
     16                <EmotionalThreshold emotion="Gloating" threshold="0" decay="8"/> 
     17                <EmotionalThreshold emotion="Pride" threshold="0" decay="8"/> 
     18                <EmotionalThreshold emotion="Shame" threshold="0" decay="2"/> 
     19                <EmotionalThreshold emotion="Gratification" threshold="0" decay="5"/> 
     20                <EmotionalThreshold emotion="Remorse" threshold="0" decay="8"/> 
     21                <EmotionalThreshold emotion="Admiration" threshold="0" decay="8"/> 
     22                <EmotionalThreshold emotion="Reproach" threshold="0" decay="8"/> 
     23                <EmotionalThreshold emotion="Gratitude" threshold="0" decay="5"/> 
     24                <EmotionalThreshold emotion="Anger" threshold="0" decay="8"/> 
    2525        </EmotionalThresholds> 
    2626         
    2727        <Goals> 
    28                 <!-- General goals used in more than one episode --> 
    29                 <Goal name="ReplyPositively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/> 
    30                 <Goal name="ReplyNegatively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/> 
    31                 <Goal name="ReplyPositivelyNoChoice([speaker],[question])" importanceOfSuccess="0" importanceOfFailure="4"/> 
    3228                <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/> 
    33                 <Goal name="ConfrontVictimTellTeacher([victim])" importanceOfSuccess="2" importanceOfFailure="2"/> 
    3429        </Goals> 
    3530         
    3631        <InterpersonalRelations> 
    37                 <Relation target="Vertical" like="1" respect="5"/> 
     32                <Relation target="Vertical" like="10" respect="10"/> 
    3833                <Relation target="Cover" like="2" respect="1"/> 
    3934        <Relation target="AppleTree" like="10" respect="1"/> 
     
    4843                </EmotionalReaction> 
    4944 
    50                 <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5">  
    51                         <Event subject="*" action="cry"/> 
    52                 </EmotionalReaction> 
    5345                 
    54                 <EmotionalReaction desirability="-5" praiseworthiness="-5"> 
     46                <EmotionalReaction desirability="5" praiseworthiness="5"> 
    5547                        <Event subject="[SELF]" action="cry"/> 
    56                 </EmotionalReaction> 
    57                  
    58                 <!-- new emotional reaction, the character finds it undesirable to get hurt --> 
    59                 <EmotionalReaction desirability="-6"> 
    60                         <Event subject="[SELF]" action="PROPERTY-CHANGED" target="hurt" parameters="True" /> 
    61                 </EmotionalReaction> 
    62  
    63                 <!-- to see others get hurt --> 
    64                 <EmotionalReaction desirability="06"> 
    65                         <Event action="PROPERTY-CHANGED" target="hurt" parameters="True" /> 
    66                 </EmotionalReaction> 
    67  
    68                 <EmotionalReaction desirability="-5" praiseworthiness="4"> 
    69                         <Event action="SpeechAct" target="[SELF]" parameters="insult"/> 
    70                 </EmotionalReaction> 
    71  
    72                 <EmotionalReaction desirability="-5" praiseworthiness="5"> 
    73                         <Event action="SpeechAct" subject="[SELF]" parameters="insult"/> 
    7448                </EmotionalReaction> 
    7549                 
     
    7953                 
    8054                <!-- Generic action tendencies --> 
    81                 <ActionTendency action="sing"> 
     55                <ActionTendency action="poke([Target])"> 
    8256                        <Preconditions> 
    8357            </Preconditions> 
    84                         <ElicitingEmotion type="Joy" minIntensity="6"> 
     58                        <ElicitingEmotion type="Love" minIntensity="1"> 
    8559                                <CauseEvent/> 
    8660                        </ElicitingEmotion> 
     
    9165                                <Property name="[Target](type)" operator="=" value="character"/> 
    9266                        </Preconditions> 
    93                         <ElicitingEmotion type="Joy" minIntensity="3"> 
     67                        <ElicitingEmotion type="Love" minIntensity="3"> 
    9468                                <CauseEvent subject="*" action="sing"/> 
    9569                        </ElicitingEmotion> 
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