- Timestamp:
- 01/31/2011 01:13:47 PM (10 years ago)
- File:
-
- 1 edited
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scenarios/GerminationX/oak/data/characters/minds/roles/Canopy/Canopy.xml
r437 r898 1 1 <Character role="Canopy"> 2 2 <EmotionalThresholds> 3 <EmotionalThreshold emotion="Love" threshold=" 1" decay="10"/>4 <EmotionalThreshold emotion="Hate" threshold=" 8" decay="5"/>5 <EmotionalThreshold emotion="Hope" threshold=" 1" decay="2"/>6 <EmotionalThreshold emotion="Fear" threshold=" 2" decay="8"/>7 <EmotionalThreshold emotion="Satisfaction" threshold=" 3" decay="5"/>8 <EmotionalThreshold emotion="Relief" threshold=" 2" decay="5"/>9 <EmotionalThreshold emotion="Fears-Confirmed" threshold=" 5" decay="8"/>10 <EmotionalThreshold emotion="Disappointment" threshold=" 2" decay="2"/>11 <EmotionalThreshold emotion="Joy" threshold=" 1" decay="5"/>12 <EmotionalThreshold emotion="Distress" threshold=" 3" decay="2"/>13 <EmotionalThreshold emotion="Happy-For" threshold=" 5" decay="8"/>14 <EmotionalThreshold emotion="Pitty" threshold=" 5" decay="8"/>15 <EmotionalThreshold emotion="Resentment" threshold=" 2" decay="2"/>16 <EmotionalThreshold emotion="Gloating" threshold=" 1" decay="8"/>17 <EmotionalThreshold emotion="Pride" threshold=" 1" decay="8"/>18 <EmotionalThreshold emotion="Shame" threshold=" 5" decay="2"/>19 <EmotionalThreshold emotion="Gratification" threshold=" 1" decay="5"/>20 <EmotionalThreshold emotion="Remorse" threshold=" 5" decay="8"/>21 <EmotionalThreshold emotion="Admiration" threshold=" 5" decay="8"/>22 <EmotionalThreshold emotion="Reproach" threshold=" 1" decay="8"/>23 <EmotionalThreshold emotion="Gratitude" threshold=" 3" decay="5"/>24 <EmotionalThreshold emotion="Anger" threshold=" 3" decay="8"/>3 <EmotionalThreshold emotion="Love" threshold="0" decay="10"/> 4 <EmotionalThreshold emotion="Hate" threshold="0" decay="5"/> 5 <EmotionalThreshold emotion="Hope" threshold="0" decay="2"/> 6 <EmotionalThreshold emotion="Fear" threshold="0" decay="8"/> 7 <EmotionalThreshold emotion="Satisfaction" threshold="0" decay="5"/> 8 <EmotionalThreshold emotion="Relief" threshold="0" decay="5"/> 9 <EmotionalThreshold emotion="Fears-Confirmed" threshold="0" decay="8"/> 10 <EmotionalThreshold emotion="Disappointment" threshold="0" decay="2"/> 11 <EmotionalThreshold emotion="Joy" threshold="0" decay="5"/> 12 <EmotionalThreshold emotion="Distress" threshold="0" decay="2"/> 13 <EmotionalThreshold emotion="Happy-For" threshold="0" decay="8"/> 14 <EmotionalThreshold emotion="Pitty" threshold="0" decay="8"/> 15 <EmotionalThreshold emotion="Resentment" threshold="0" decay="2"/> 16 <EmotionalThreshold emotion="Gloating" threshold="0" decay="8"/> 17 <EmotionalThreshold emotion="Pride" threshold="0" decay="8"/> 18 <EmotionalThreshold emotion="Shame" threshold="0" decay="2"/> 19 <EmotionalThreshold emotion="Gratification" threshold="0" decay="5"/> 20 <EmotionalThreshold emotion="Remorse" threshold="0" decay="8"/> 21 <EmotionalThreshold emotion="Admiration" threshold="0" decay="8"/> 22 <EmotionalThreshold emotion="Reproach" threshold="0" decay="8"/> 23 <EmotionalThreshold emotion="Gratitude" threshold="0" decay="5"/> 24 <EmotionalThreshold emotion="Anger" threshold="0" decay="8"/> 25 25 </EmotionalThresholds> 26 26 27 27 <Goals> 28 <!-- General goals used in more than one episode -->29 <Goal name="ReplyPositively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/>30 <Goal name="ReplyNegatively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/>31 <Goal name="ReplyPositivelyNoChoice([speaker],[question])" importanceOfSuccess="0" importanceOfFailure="4"/>32 28 <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/> 33 <Goal name="ConfrontVictimTellTeacher([victim])" importanceOfSuccess="2" importanceOfFailure="2"/>34 29 </Goals> 35 30 36 31 <InterpersonalRelations> 37 <Relation target="Vertical" like="1 " respect="5"/>32 <Relation target="Vertical" like="10" respect="10"/> 38 33 <Relation target="Cover" like="2" respect="1"/> 39 34 <Relation target="AppleTree" like="10" respect="1"/> … … 48 43 </EmotionalReaction> 49 44 50 <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5">51 <Event subject="*" action="cry"/>52 </EmotionalReaction>53 45 54 <EmotionalReaction desirability=" -5" praiseworthiness="-5">46 <EmotionalReaction desirability="5" praiseworthiness="5"> 55 47 <Event subject="[SELF]" action="cry"/> 56 </EmotionalReaction>57 58 <!-- new emotional reaction, the character finds it undesirable to get hurt -->59 <EmotionalReaction desirability="-6">60 <Event subject="[SELF]" action="PROPERTY-CHANGED" target="hurt" parameters="True" />61 </EmotionalReaction>62 63 <!-- to see others get hurt -->64 <EmotionalReaction desirability="06">65 <Event action="PROPERTY-CHANGED" target="hurt" parameters="True" />66 </EmotionalReaction>67 68 <EmotionalReaction desirability="-5" praiseworthiness="4">69 <Event action="SpeechAct" target="[SELF]" parameters="insult"/>70 </EmotionalReaction>71 72 <EmotionalReaction desirability="-5" praiseworthiness="5">73 <Event action="SpeechAct" subject="[SELF]" parameters="insult"/>74 48 </EmotionalReaction> 75 49 … … 79 53 80 54 <!-- Generic action tendencies --> 81 <ActionTendency action=" sing">55 <ActionTendency action="poke([Target])"> 82 56 <Preconditions> 83 57 </Preconditions> 84 <ElicitingEmotion type=" Joy" minIntensity="6">58 <ElicitingEmotion type="Love" minIntensity="1"> 85 59 <CauseEvent/> 86 60 </ElicitingEmotion> … … 91 65 <Property name="[Target](type)" operator="=" value="character"/> 92 66 </Preconditions> 93 <ElicitingEmotion type=" Joy" minIntensity="3">67 <ElicitingEmotion type="Love" minIntensity="3"> 94 68 <CauseEvent subject="*" action="sing"/> 95 69 </ElicitingEmotion>
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