source: scenarios/GerminationX/oak/data/characters/minds/roles/Vertical/Vertical.xml @ 898

Revision 898, 3.3 KB checked in by dave, 10 years ago (diff)

started fatima code and remote companion sprite update

Line 
1<Character role="Vertical">
2        <EmotionalThresholds>
3                <EmotionalThreshold emotion="Love" threshold="3" decay="5"/>
4                <EmotionalThreshold emotion="Hate" threshold="2" decay="5"/>
5                <EmotionalThreshold emotion="Hope" threshold="1" decay="2"/>
6                <EmotionalThreshold emotion="Fear" threshold="5" decay="8"/>
7                <EmotionalThreshold emotion="Satisfaction" threshold="3" decay="5"/>
8                <EmotionalThreshold emotion="Relief" threshold="2" decay="5"/>
9                <EmotionalThreshold emotion="Fears-Confirmed" threshold="5" decay="8"/>
10                <EmotionalThreshold emotion="Disappointment" threshold="2" decay="2"/>
11                <EmotionalThreshold emotion="Joy" threshold="3" decay="5"/>
12                <EmotionalThreshold emotion="Distress" threshold="3" decay="2"/>
13                <EmotionalThreshold emotion="Happy-For" threshold="5" decay="8"/>
14                <EmotionalThreshold emotion="Pitty" threshold="5" decay="8"/>
15                <EmotionalThreshold emotion="Resentment" threshold="2" decay="2"/>
16                <EmotionalThreshold emotion="Gloating" threshold="1" decay="8"/>
17                <EmotionalThreshold emotion="Pride" threshold="1" decay="8"/>
18                <EmotionalThreshold emotion="Shame" threshold="5" decay="2"/>
19                <EmotionalThreshold emotion="Gratification" threshold="1" decay="5"/>
20                <EmotionalThreshold emotion="Remorse" threshold="5" decay="8"/>
21                <EmotionalThreshold emotion="Admiration" threshold="5" decay="8"/>
22                <EmotionalThreshold emotion="Reproach" threshold="1" decay="8"/>
23                <EmotionalThreshold emotion="Gratitude" threshold="3" decay="5"/>
24                <EmotionalThreshold emotion="Anger" threshold="3" decay="8"/>
25        </EmotionalThresholds>
26       
27        <Goals>
28                <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/>
29        </Goals>
30       
31        <InterpersonalRelations>
32                <Relation target="Canopy" like="5" respect="5"/>
33                <Relation target="Cover" like="2" respect="1"/>
34        <Relation target="WiltedVine" like="-10" respect="1"/>
35        </InterpersonalRelations>
36       
37        <EventReactions>
38
39                <!-- General emotional reactions used in more than one episode -->
40                <!--<EmotionalReaction desirability="-6" desirabilityForOther="6" praiseworthiness="5">
41                        <Event subject="*" action="poke"/>
42                </EmotionalReaction> -->
43
44                <EmotionalReaction desirability="6" desirabilityForOther="-6" praiseworthiness="5">
45                        <Event subject="*" action="poke"/>
46                </EmotionalReaction>
47
48                <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5">
49                        <Event subject="*" action="cry"/>
50                </EmotionalReaction>
51               
52                <EmotionalReaction desirability="-5" praiseworthiness="-5">
53                        <Event subject="[SELF]" action="cry"/>
54                </EmotionalReaction>
55               
56        </EventReactions>
57       
58        <ActionTendencies>
59               
60                <!-- Generic action tendencies -->
61                <ActionTendency action="sing([Target])">
62                        <Preconditions>
63                          <!-- <RecentEvent occurred="True" subject="[SELF]" action="poke" target="*"/> -->
64            </Preconditions>
65                        <ElicitingEmotion type="Gratitude" minIntensity="1">
66                                <CauseEvent/>
67                        </ElicitingEmotion>
68                </ActionTendency>
69
70                <ActionTendency action="SpeechAct([Target],singat)">
71                        <Preconditions>
72                                <Property name="[Target](type)" operator="=" value="character"/>
73                        </Preconditions>
74                        <ElicitingEmotion type="Joy" minIntensity="3">
75                                <CauseEvent subject="*" action="sing"/>
76                        </ElicitingEmotion>
77                </ActionTendency>
78       
79        </ActionTendencies>
80</Character>
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