source: scenarios/GerminationX/oak/data/characters/minds/roles/Vertical/Vertical.xml @ 437

Revision 437, 4.2 KB checked in by dave, 10 years ago (diff)

added germination x

Line 
1<Character role="Vertical">
2        <EmotionalThresholds>
3                <EmotionalThreshold emotion="Love" threshold="3" decay="5"/>
4                <EmotionalThreshold emotion="Hate" threshold="2" decay="5"/>
5                <EmotionalThreshold emotion="Hope" threshold="1" decay="2"/>
6                <EmotionalThreshold emotion="Fear" threshold="5" decay="8"/>
7                <EmotionalThreshold emotion="Satisfaction" threshold="3" decay="5"/>
8                <EmotionalThreshold emotion="Relief" threshold="2" decay="5"/>
9                <EmotionalThreshold emotion="Fears-Confirmed" threshold="5" decay="8"/>
10                <EmotionalThreshold emotion="Disappointment" threshold="2" decay="2"/>
11                <EmotionalThreshold emotion="Joy" threshold="3" decay="5"/>
12                <EmotionalThreshold emotion="Distress" threshold="3" decay="2"/>
13                <EmotionalThreshold emotion="Happy-For" threshold="5" decay="8"/>
14                <EmotionalThreshold emotion="Pitty" threshold="5" decay="8"/>
15                <EmotionalThreshold emotion="Resentment" threshold="2" decay="2"/>
16                <EmotionalThreshold emotion="Gloating" threshold="1" decay="8"/>
17                <EmotionalThreshold emotion="Pride" threshold="1" decay="8"/>
18                <EmotionalThreshold emotion="Shame" threshold="5" decay="2"/>
19                <EmotionalThreshold emotion="Gratification" threshold="1" decay="5"/>
20                <EmotionalThreshold emotion="Remorse" threshold="5" decay="8"/>
21                <EmotionalThreshold emotion="Admiration" threshold="5" decay="8"/>
22                <EmotionalThreshold emotion="Reproach" threshold="1" decay="8"/>
23                <EmotionalThreshold emotion="Gratitude" threshold="3" decay="5"/>
24                <EmotionalThreshold emotion="Anger" threshold="3" decay="8"/>
25        </EmotionalThresholds>
26       
27        <Goals>
28                <!-- General goals used in more than one episode -->
29                <Goal name="ReplyPositively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/>
30                <Goal name="ReplyNegatively([speaker],[question])" importanceOfSuccess="4" importanceOfFailure="3"/>
31                <Goal name="ReplyPositivelyNoChoice([speaker],[question])" importanceOfSuccess="0" importanceOfFailure="4"/>
32                <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/>
33                <Goal name="ConfrontVictimTellTeacher([victim])" importanceOfSuccess="2" importanceOfFailure="2"/>
34        </Goals>
35       
36        <InterpersonalRelations>
37                <Relation target="Canopy" like="5" respect="5"/>
38                <Relation target="Cover" like="2" respect="1"/>
39        <Relation target="WiltedVine" like="-10" respect="1"/>
40        </InterpersonalRelations>
41       
42        <EventReactions>
43
44                <!-- General emotional reactions used in more than one episode -->
45       
46                <EmotionalReaction desirability="6" desirabilityForOther="6" praiseworthiness="5">
47                        <Event subject="*" action="sing"/>
48                </EmotionalReaction>
49
50                <EmotionalReaction desirability="-6" desirabilityForOther="-6" praiseworthiness="-5">
51                        <Event subject="*" action="cry"/>
52                </EmotionalReaction>
53               
54                <EmotionalReaction desirability="-5" praiseworthiness="-5">
55                        <Event subject="[SELF]" action="cry"/>
56                </EmotionalReaction>
57               
58                <!-- new emotional reaction, the character finds it undesirable to get hurt -->
59                <EmotionalReaction desirability="-6">
60                        <Event subject="[SELF]" action="PROPERTY-CHANGED" target="hurt" parameters="True" />
61                </EmotionalReaction>
62
63                <!-- to see others get hurt -->
64                <EmotionalReaction desirability="06">
65                        <Event action="PROPERTY-CHANGED" target="hurt" parameters="True" />
66                </EmotionalReaction>
67
68                <EmotionalReaction desirability="-5" praiseworthiness="4">
69                        <Event action="SpeechAct" target="[SELF]" parameters="insult"/>
70                </EmotionalReaction>
71
72                <EmotionalReaction desirability="-5" praiseworthiness="5">
73                        <Event action="SpeechAct" subject="[SELF]" parameters="insult"/>
74                </EmotionalReaction>
75               
76        </EventReactions>
77       
78        <ActionTendencies>
79               
80                <!-- Generic action tendencies -->
81                <ActionTendency action="cry">
82                        <Preconditions>
83            </Preconditions>
84                        <ElicitingEmotion type="Joy" minIntensity="6">
85                                <CauseEvent/>
86                        </ElicitingEmotion>
87                </ActionTendency>
88
89                <ActionTendency action="SpeechAct([Target],singat)">
90                        <Preconditions>
91                                <Property name="[Target](type)" operator="=" value="character"/>
92                        </Preconditions>
93                        <ElicitingEmotion type="Joy" minIntensity="3">
94                                <CauseEvent subject="*" action="sing"/>
95                        </ElicitingEmotion>
96                </ActionTendency>
97       
98        </ActionTendencies>
99</Character>
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