source: scenarios/GerminationX/oak/data/characters/minds/roles/CoverSpirit/CoverSpirit.xml @ 904

Revision 904, 3.1 KB checked in by dave, 10 years ago (diff)

connected game world to fatima

Line 
1<Character role="CoverSpirit">
2        <EmotionalThresholds>
3                <EmotionalThreshold emotion="Love" threshold="3" decay="5"/>
4                <EmotionalThreshold emotion="Hate" threshold="2" decay="5"/>
5                <EmotionalThreshold emotion="Hope" threshold="1" decay="2"/>
6                <EmotionalThreshold emotion="Fear" threshold="5" decay="8"/>
7                <EmotionalThreshold emotion="Satisfaction" threshold="3" decay="5"/>
8                <EmotionalThreshold emotion="Relief" threshold="2" decay="5"/>
9                <EmotionalThreshold emotion="Fears-Confirmed" threshold="5" decay="8"/>
10                <EmotionalThreshold emotion="Disappointment" threshold="2" decay="2"/>
11                <EmotionalThreshold emotion="Joy" threshold="1" decay="5"/>
12                <EmotionalThreshold emotion="Distress" threshold="3" decay="2"/>
13                <EmotionalThreshold emotion="Happy-For" threshold="1" decay="8"/>
14                <EmotionalThreshold emotion="Pitty" threshold="1" decay="8"/>
15                <EmotionalThreshold emotion="Resentment" threshold="2" decay="2"/>
16                <EmotionalThreshold emotion="Gloating" threshold="1" decay="8"/>
17                <EmotionalThreshold emotion="Pride" threshold="1" decay="8"/>
18                <EmotionalThreshold emotion="Shame" threshold="5" decay="2"/>
19                <EmotionalThreshold emotion="Gratification" threshold="1" decay="5"/>
20                <EmotionalThreshold emotion="Remorse" threshold="5" decay="8"/>
21                <EmotionalThreshold emotion="Admiration" threshold="5" decay="8"/>
22                <EmotionalThreshold emotion="Reproach" threshold="1" decay="8"/>
23                <EmotionalThreshold emotion="Gratitude" threshold="3" decay="5"/>
24                <EmotionalThreshold emotion="Anger" threshold="3" decay="8"/>
25        </EmotionalThresholds>
26       
27        <Goals>
28                <!-- General goals used in more than one episode -->
29        </Goals>
30       
31        <InterpersonalRelations>
32                <Relation target="VerticalSpirit" like="3" respect="1"/>
33                <Relation target="CanopySpirit" like="-5" respect="-3"/>
34        <Relation target="cover-grow-a" like="3" respect="1"/>
35        <Relation target="cover-fruit-a" like="1" respect="1"/>
36        <Relation target="cover-fruit-b" like="2" respect="1"/>
37        <Relation target="cover-fruit-c" like="3" respect="1"/>
38        <Relation target="cover-ill-a" like="-1" respect="1"/>
39        <Relation target="cover-ill-b" like="-2" respect="1"/>
40        <Relation target="cover-ill-c" like="-3" respect="1"/>
41        </InterpersonalRelations>
42       
43        <EventReactions>
44
45                <!-- General emotional reactions used in more than one episode -->
46                <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5">
47                        <Event subject="*" action="flower"/>
48                </EmotionalReaction>
49
50                <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2">
51                        <Event subject="*" action="drop-leaves"/>
52                </EmotionalReaction>
53               
54        </EventReactions>
55       
56        <ActionTendencies>
57
58                <ActionTendency action="flower([Target])">
59                        <Preconditions>
60            </Preconditions>
61                        <ElicitingEmotion type="Love" minIntensity="2">
62                                <CauseEvent/>
63                        </ElicitingEmotion>
64                </ActionTendency>
65
66                <ActionTendency action="drop-leaves([Target])">
67                        <Preconditions>
68            </Preconditions>
69                        <ElicitingEmotion type="Hate" minIntensity="2">
70                                <CauseEvent/>
71                        </ElicitingEmotion>
72                </ActionTendency>
73
74        </ActionTendencies>
75</Character>
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