source: scenarios/GerminationX/oak/data/characters/minds/roles/CanopySpirit/CanopySpirit.xml @ 903

Revision 903, 3.2 KB checked in by dave, 10 years ago (diff)

rename in progress

Line 
1<Character role="Canopy">
2        <EmotionalThresholds>
3                <EmotionalThreshold emotion="Love" threshold="1" decay="10"/>
4                <EmotionalThreshold emotion="Hate" threshold="0" decay="5"/>
5                <EmotionalThreshold emotion="Hope" threshold="3" decay="2"/>
6                <EmotionalThreshold emotion="Fear" threshold="4" decay="8"/>
7                <EmotionalThreshold emotion="Satisfaction" threshold="2" decay="5"/>
8                <EmotionalThreshold emotion="Relief" threshold="3" decay="5"/>
9                <EmotionalThreshold emotion="Fears-Confirmed" threshold="2" decay="8"/>
10                <EmotionalThreshold emotion="Disappointment" threshold="2" decay="2"/>
11                <EmotionalThreshold emotion="Joy" threshold="3" decay="5"/>
12                <EmotionalThreshold emotion="Distress" threshold="1" decay="2"/>
13                <EmotionalThreshold emotion="Happy-For" threshold="2" decay="8"/>
14                <EmotionalThreshold emotion="Pitty" threshold="2" decay="8"/>
15                <EmotionalThreshold emotion="Resentment" threshold="2" decay="2"/>
16                <EmotionalThreshold emotion="Gloating" threshold="2" decay="8"/>
17                <EmotionalThreshold emotion="Pride" threshold="2" decay="8"/>
18                <EmotionalThreshold emotion="Shame" threshold="1" decay="2"/>
19                <EmotionalThreshold emotion="Gratification" threshold="1" decay="5"/>
20                <EmotionalThreshold emotion="Remorse" threshold="2" decay="8"/>
21                <EmotionalThreshold emotion="Admiration" threshold="1" decay="8"/>
22                <EmotionalThreshold emotion="Reproach" threshold="2" decay="8"/>
23                <EmotionalThreshold emotion="Gratitude" threshold="1" decay="5"/>
24                <EmotionalThreshold emotion="Anger" threshold="1" decay="8"/>
25        </EmotionalThresholds>
26       
27        <Goals>
28                <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/>
29        </Goals>
30       
31        <InterpersonalRelations>
32                <Relation target="Vertical" like="10" respect="10"/>
33                <Relation target="Cover" like="2" respect="1"/>
34        <Relation target="canopy-grow-a" like="3" respect="1"/>
35        <Relation target="canopy-fruit-a" like="1" respect="1"/>
36        <Relation target="canopy-fruit-b" like="2" respect="1"/>
37        <Relation target="canopy-fruit-c" like="3" respect="1"/>
38        <Relation target="canopy-ill-a" like="-1" respect="1"/>
39        <Relation target="canopy-ill-b" like="-2" respect="1"/>
40        <Relation target="canopy-ill-c" like="-3" respect="1"/>
41        </InterpersonalRelations>
42       
43        <EventReactions>
44
45                <!-- General emotional reactions used in more than one episode -->
46       
47                <EmotionalReaction desirability="6" desirabilityForOther="1" praiseworthiness="5">
48                        <Event subject="*" action="flower"/>
49                </EmotionalReaction>
50
51                <EmotionalReaction desirability="-6" desirabilityForOther="-1" praiseworthiness="-2">
52                        <Event subject="*" action="drop-leaves"/>
53                </EmotionalReaction>
54               
55        </EventReactions>
56       
57        <ActionTendencies>
58               
59                <!-- Generic action tendencies -->
60                <ActionTendency action="flower([Target])">
61                        <Preconditions>
62            </Preconditions>
63                        <ElicitingEmotion type="Love" minIntensity="2">
64                                <CauseEvent/>
65                        </ElicitingEmotion>
66                </ActionTendency>
67
68                <ActionTendency action="drop-leaves([Target])">
69                        <Preconditions>
70            </Preconditions>
71                        <ElicitingEmotion type="Hate" minIntensity="2">
72                                <CauseEvent/>
73                        </ElicitingEmotion>
74                </ActionTendency>
75       
76        </ActionTendencies>
77</Character>
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