source: scenarios/GerminationX/oak/data/characters/minds/roles/Canopy/Canopy.xml @ 898

Revision 898, 2.9 KB checked in by dave, 10 years ago (diff)

started fatima code and remote companion sprite update

Line 
1<Character role="Canopy">
2        <EmotionalThresholds>
3                <EmotionalThreshold emotion="Love" threshold="0" decay="10"/>
4                <EmotionalThreshold emotion="Hate" threshold="0" decay="5"/>
5                <EmotionalThreshold emotion="Hope" threshold="0" decay="2"/>
6                <EmotionalThreshold emotion="Fear" threshold="0" decay="8"/>
7                <EmotionalThreshold emotion="Satisfaction" threshold="0" decay="5"/>
8                <EmotionalThreshold emotion="Relief" threshold="0" decay="5"/>
9                <EmotionalThreshold emotion="Fears-Confirmed" threshold="0" decay="8"/>
10                <EmotionalThreshold emotion="Disappointment" threshold="0" decay="2"/>
11                <EmotionalThreshold emotion="Joy" threshold="0" decay="5"/>
12                <EmotionalThreshold emotion="Distress" threshold="0" decay="2"/>
13                <EmotionalThreshold emotion="Happy-For" threshold="0" decay="8"/>
14                <EmotionalThreshold emotion="Pitty" threshold="0" decay="8"/>
15                <EmotionalThreshold emotion="Resentment" threshold="0" decay="2"/>
16                <EmotionalThreshold emotion="Gloating" threshold="0" decay="8"/>
17                <EmotionalThreshold emotion="Pride" threshold="0" decay="8"/>
18                <EmotionalThreshold emotion="Shame" threshold="0" decay="2"/>
19                <EmotionalThreshold emotion="Gratification" threshold="0" decay="5"/>
20                <EmotionalThreshold emotion="Remorse" threshold="0" decay="8"/>
21                <EmotionalThreshold emotion="Admiration" threshold="0" decay="8"/>
22                <EmotionalThreshold emotion="Reproach" threshold="0" decay="8"/>
23                <EmotionalThreshold emotion="Gratitude" threshold="0" decay="5"/>
24                <EmotionalThreshold emotion="Anger" threshold="0" decay="8"/>
25        </EmotionalThresholds>
26       
27        <Goals>
28                <Goal name="AvoidGettingHarmed" importanceOfSuccess="2" importanceOfFailure="10"/>
29        </Goals>
30       
31        <InterpersonalRelations>
32                <Relation target="Vertical" like="10" respect="10"/>
33                <Relation target="Cover" like="2" respect="1"/>
34        <Relation target="AppleTree" like="10" respect="1"/>
35        </InterpersonalRelations>
36       
37        <EventReactions>
38
39                <!-- General emotional reactions used in more than one episode -->
40       
41                <EmotionalReaction desirability="6" desirabilityForOther="6" praiseworthiness="5">
42                        <Event subject="*" action="sing"/>
43                </EmotionalReaction>
44
45               
46                <EmotionalReaction desirability="5" praiseworthiness="5">
47                        <Event subject="[SELF]" action="cry"/>
48                </EmotionalReaction>
49               
50        </EventReactions>
51       
52        <ActionTendencies>
53               
54                <!-- Generic action tendencies -->
55                <ActionTendency action="poke([Target])">
56                        <Preconditions>
57            </Preconditions>
58                        <ElicitingEmotion type="Love" minIntensity="1">
59                                <CauseEvent/>
60                        </ElicitingEmotion>
61                </ActionTendency>
62
63                <ActionTendency action="SpeechAct([Target],singat)">
64                        <Preconditions>
65                                <Property name="[Target](type)" operator="=" value="character"/>
66                        </Preconditions>
67                        <ElicitingEmotion type="Love" minIntensity="3">
68                                <CauseEvent subject="*" action="sing"/>
69                        </ElicitingEmotion>
70                </ActionTendency>
71       
72        </ActionTendencies>
73</Character>
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