source: architecture/architectureLauncher/CompManagerRulesExample.xml @ 179

Revision 176, 2.5 KB checked in by michael.kriegel, 11 years ago (diff)

moved files into the proper folder (accidentally imported project in the wrong folder)

Line 
1<?xml version="1.0" ?>
2
3<CompetencyManagerRules>
4       
5
6        <!-- this is an example rule for the companion talking to the user. -->
7       
8        <Rule>
9               
10                <!-- The action is named "Talk" and has 2 parameters. Parameter 1 in this
11                case denotes the person we want to talk to, whereas parameter 2 is
12                a speech act symbol, which represents the meaning of what the agent
13                wants to say. The Value="*" below denotes that this rule applies to
14                any value for those parameters. So in other words, whenever the
15                competency manager sees the mind sending for execution an action
16                with the name "Talk" and with 2 parameters that can have any value,
17                the following will produce a match -->
18                <MindAction Name="Talk">
19                        <Parameter No="1" Value="*" />
20                        <Parameter No="2" Value="*" />
21                </MindAction>
22                <!-- If the above rule action could be matched then the competency manager
23                will evaluate the following competency execution plans, filter out those that
24                cannot be executed, because one of the required competencies is not available
25                and choose one of the remaining plans, TODO: how will it make this decision? -->       
26               
27               
28                <!-- Plan 1: geared towards a robot embodiment -->
29                <CompetencyExecutionPlan>
30                        <Competency ID="1" Type="DetectPerson">
31                                <CompetencyParameter Name="PersonID" Value="$parameter1" />
32                        </Competency>
33                        <Competency ID="2" Type="MoveToPerson" Dependency="1">
34                                <CompetencyParameter Name="PersonID" Value="$parameter1" />                     
35                        </Competency>
36                        <Competency ID="3" Type="LanguageGeneration">
37                                <CompetencyParameter Name="SpeechActID" Value="$parameter2" />                 
38                                <CompetencyParameter Name="TextOutName" Value="TextVariable" />                 
39                        </Competency>
40                        <Competency ID="4" Type="TextToSpeech" Dependency="3">
41                                <CompetencyParameter Name="TextInName" Value="TextVariable" /> 
42                                <CompetencyParameter Name="AudioOutName" Value="AudioVariable" />                                                       
43                        </Competency>
44                        <Competency ID="5" Type="GestureGeneration">
45                                <CompetencyParameter Name="SpeechActID" Value="$parameter2" /> 
46                                <CompetencyParameter Name="GestureOutName" Value="GestureVariable" />                                                   
47                        </Competency>
48                        <Competency ID="6" Type="PlayAudio" Dependency="2,4,5">
49                                <CompetencyParameter Name="AudioInName" Value="AudioVariable" />                                                       
50                        </Competency>
51                        <Competency ID="7" Type="PerformGesture" Dependency="2,4,5">
52                                <CompetencyParameter Name="GestureInName" Value="GestureVariable" />                                                                           
53                        </Competency>                           
54                </CompetencyExecutionPlan>
55               
56                               
57        </Rule>
58
59</CompetencyManagerRules>
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