source: ION/trunk/Lirec/fatima-bin/data/characters/minds/roles/TestAgent/TestAgent.xml @ 136

Revision 136, 1.9 KB checked in by michael.kriegel, 11 years ago (diff)

Added Lirec Architecture Project

Line 
1<Character role="TestAgent">
2       
3        <EmotionalThresholds>
4                <EmotionalThreshold emotion="Love" threshold="3" decay="5"/>
5                <EmotionalThreshold emotion="Hate" threshold="3" decay="5"/>
6                <EmotionalThreshold emotion="Hope" threshold="4" decay="8"/>
7                <EmotionalThreshold emotion="Fear" threshold="1" decay="2"/>
8                <EmotionalThreshold emotion="Satisfaction" threshold="5" decay="8"/>
9                <EmotionalThreshold emotion="Relief" threshold="3" decay="5"/>
10                <EmotionalThreshold emotion="Fears-Confirmed" threshold="1" decay="2"/>
11                <EmotionalThreshold emotion="Disappointment" threshold="2" decay="5"/>
12                <EmotionalThreshold emotion="Joy" threshold="3" decay="2"/>
13                <EmotionalThreshold emotion="Distress" threshold="1" decay="2"/>
14                <EmotionalThreshold emotion="Happy-For" threshold="2" decay="5"/>
15                <EmotionalThreshold emotion="Pitty" threshold="2" decay="2"/>
16                <EmotionalThreshold emotion="Resentment" threshold="3" decay="2"/>
17                <EmotionalThreshold emotion="Gloating" threshold="5" decay="8"/>
18                <EmotionalThreshold emotion="Pride" threshold="5" decay="5"/>
19                <EmotionalThreshold emotion="Shame" threshold="1" decay="2"/>
20                <EmotionalThreshold emotion="Gratification" threshold="5" decay="8"/>
21                <EmotionalThreshold emotion="Remorse" threshold="1" decay="2"/>
22                <EmotionalThreshold emotion="Admiration" threshold="3" decay="5"/>
23                <EmotionalThreshold emotion="Reproach" threshold="2" decay="8"/>
24                <EmotionalThreshold emotion="Gratitude" threshold="3" decay="5"/>
25                <EmotionalThreshold emotion="Anger" threshold="3" decay="5"/>
26        </EmotionalThresholds>
27       
28        <Goals>
29                <Goal name="Goal1()" importanceOfSuccess="8" importanceOfFailure="6"/>
30                <Goal name="Goal2([anotherAgent])" importanceOfSuccess="8" importanceOfFailure="6"/>
31        </Goals>
32       
33        <InterpersonalRelations>
34        </InterpersonalRelations>
35       
36        <EventReactions>
37        </EventReactions>
38       
39        <ActionTendencies>
40        </ActionTendencies>
41</Character>
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