source: AgentMind/branches/FAtiMA-Modular/data/characters/minds/roles/Child/Child.xml @ 770

Revision 770, 3.6 KB checked in by joao.dias, 10 years ago (diff)
Line 
1<Character role="Victim">
2       
3        <EmotionalThresholds>
4                <EmotionalThreshold emotion="Love" threshold="3" decay="5"/>
5                <EmotionalThreshold emotion="Hate" threshold="3" decay="5"/>
6                <EmotionalThreshold emotion="Hope" threshold="2" decay="8"/>
7                <EmotionalThreshold emotion="Fear" threshold="2" decay="2"/>
8                <EmotionalThreshold emotion="Satisfaction" threshold="2" decay="8"/>
9                <EmotionalThreshold emotion="Relief" threshold="2" decay="5"/>
10                <EmotionalThreshold emotion="Fears-Confirmed" threshold="2" decay="2"/>
11                <EmotionalThreshold emotion="Disappointment" threshold="2" decay="5"/>
12                <EmotionalThreshold emotion="Joy" threshold="2" decay="2"/>
13                <EmotionalThreshold emotion="Distress" threshold="2" decay="2"/>
14                <EmotionalThreshold emotion="Happy-For" threshold="2" decay="5"/>
15                <EmotionalThreshold emotion="Pitty" threshold="2" decay="2"/>
16                <EmotionalThreshold emotion="Resentment" threshold="3" decay="2"/>
17                <EmotionalThreshold emotion="Gloating" threshold="3" decay="8"/>
18                <EmotionalThreshold emotion="Pride" threshold="3" decay="5"/>
19                <EmotionalThreshold emotion="Shame" threshold="3" decay="2"/>
20                <EmotionalThreshold emotion="Gratification" threshold="2" decay="8"/>
21                <EmotionalThreshold emotion="Remorse" threshold="3" decay="2"/>
22                <EmotionalThreshold emotion="Admiration" threshold="2" decay="5"/>
23                <EmotionalThreshold emotion="Reproach" threshold="2" decay="8"/>
24                <EmotionalThreshold emotion="Gratitude" threshold="3" decay="5"/>
25                <EmotionalThreshold emotion="Anger" threshold="3" decay="5"/>
26        </EmotionalThresholds>
27       
28        <MotivationalParameters>
29                <MotivationalParameter motivator="Affiliation" decayFactor="2" weight="0.075" intensity="6"/>
30                <MotivationalParameter motivator="Integrity" decayFactor="1.5" weight="0.05" intensity="4"/>
31                <MotivationalParameter motivator="Energy" decayFactor="2" weight="0.055" intensity="5"/>
32                <MotivationalParameter motivator="Certainty" decayFactor="4" weight="0.065" intensity="4"/>
33                <MotivationalParameter motivator="Competence" decayFactor="3" weight="0.05" intensity="4"/>
34        </MotivationalParameters>
35
36        <Goals>
37                <Goal name="PlayHideCoinWith([target])" importanceOfSuccess="5" importanceOfFailure="5" />
38                <Goal name="HideCoin([target])" importanceOfSuccess="2" importanceOfFailure="2" />
39        </Goals>
40       
41        <InterpersonalRelations>
42               
43        </InterpersonalRelations>
44       
45        <EventReactions>
46                <EmotionalReaction desirability="-4" desirabilityForOther="-4">
47                        <Event action="SpeechAct"/>
48                </EmotionalReaction>   
49        </EventReactions>
50       
51        <ActionTendencies>
52                <ActionTendency action="cry">
53                        <Preconditions>
54                        </Preconditions>
55                        <ElicitingEmotion type="Distress" minIntensity="1">
56                                <CauseEvent/>
57                        </ElicitingEmotion>
58                </ActionTendency>       
59
60                <!-- Action tendency of crying when the -->
61                <ActionTendency action="cry">
62                        <Preconditions>
63                        </Preconditions>
64                        <ElicitingEmotion type="Distress" minIntensity="1">
65                                <CauseEvent/>
66                        </ElicitingEmotion>
67                </ActionTendency>
68
69                <ActionTendency action="frown">
70                        <Preconditions>
71                        </Preconditions>
72                        <ElicitingEmotion type="Distress" minIntensity="2">
73                                <CauseEvent/>
74                        </ElicitingEmotion>
75                </ActionTendency>
76
77
78                <ActionTendency action="laugh">
79                        <Preconditions>
80                        </Preconditions>
81                        <ElicitingEmotion type="Joy" minIntensity="4">
82                                <CauseEvent/>
83                        </ElicitingEmotion>
84                </ActionTendency>
85
86                <ActionTendency action="smile">
87                        <Preconditions>
88                        </Preconditions>
89                        <ElicitingEmotion type="Joy" minIntensity="1">
90                                <CauseEvent/>
91                        </ElicitingEmotion>             
92                </ActionTendency>               
93               
94                               
95        </ActionTendencies>
96</Character>
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